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TERRENCE BELFORD
Special to The Globe and Mail
Wednesday, June 7, 2006
The tour guide goes high-tech
New software enables hand-held devices to bring exhibits to life with audio, video and text, TERRENCE BELFORD reports
The grand halls and sweeping galleries of museums and castles around the world have become a
commercial battleground. At stake is the right to provide a seemingly innocuous
bit of technology: hand-held devices that provide commentary on the exhibits.
On the one hand are large hardware-based companies such as Antenna Audio Corp. and Acoustiguide Inc.,
both based in Britain.
Their strength lies in proprietary designs and offices that cover the globe.
The downside: Buy their systems and you are locked into their hardware.
On the other hand are such content companies as Ubiquity Interactive Inc. of Vancouver
and Hillmann & Carr Inc. of Washington, D.C., which design exhibits and prepare informational
material for such institutions as Vancouver's Museum of Anthropology
and Washington's National Portrait Gallery. Their goal is to partner with technology companies
to snatch the business held by the hardware firms.
Enter tiny Flick Software Inc. of Kanata, Ont., with a made-in-Canada compromise solution. It has created open standard
software that lets museums, galleries or, in fact, any tourist attraction
recycle existing paid-for content and deliver it on any personal digital
assistant (PDA) or hand-held computer.
Better yet, while the hardware companies focus mainly on audio content, the Flick software allows
museums to deliver audio, video and text -- and in levels of complexity to suit
any visitor's need for information.
Flick's Interactive Guide grew from an idea brought to the company three years ago by the IT department
of the Canadian Museum of Civilization. The museum wanted Flick to create a simple, affordable hand-held guide.
"They had money in the budget, and it had been there for two years already by the time they came to
us," says Jason Flick, founder and president of the company. "That is what started us going."
Museums and art galleries face a major challenge in informing and engaging visitors. Items on exhibit
usually represent only 3 to 6 per cent of an institution's collection, says
Stacy Wakeford, director of exhibits and programs at the Canada Science and Technology Museum
in Ottawa, where the new guide was tried recently. Visitors wanting to dig deeper into a
particular exhibit are either out of luck or have to pay for additional
materials in the gift shop. At the same time, institutions often have a wealth
of material on hand, from brochures to videos, created for past exhibits or
promotions.
The Flick software, when paired with a PDA from Intermec Technologies Corp., creates the interactive
guide. In the case of the trial at the Science and Technology Museum
it also involved a pair of cartoon characters -- Tera Bit, a purple-haired
skateboarding teen, and Gig A. Byte, a robot that had been created for a
previous exhibit -- that helped humanize the experience, Ms. Wakefield says.
The trial coincided with the annual meeting of the Canadian Association of Science Centres. Of the 185
delegates, 44 used the device, and it drew rave reviews. A poll showed 90 per
cent of the users thought it was easy to use, and 80 per cent said they would
be likely to use a similar device when they visited any attraction that offered it.
"We have been working with Flick two years already and the reason we staged the trial was that I
wanted to nudge the process along a bit quicker," Ms Wakefield says.
But positive reactions are unlikely to prod museums into adopting new technology with any speed, she says.
"There are a lot of things that still have to be worked out. For example, would this be a free
service or would people be willing to pay for it? Where will the funding come
from? What material would we put on the device?"
For Mr. Flick, the long march from concept to actual sales has been frustrating. He understands,
however, that for his company to make the leap from 12-person custom developer
to full fledged tech company it has to offer products as well as services.
He focused on an open standard approach that would allow his software to work with any off-the-shelf
hand-held computer. He wanted institutions to be able to get into bidding wars among suppliers to drive prices down.
The problem with existing audio guides is they use basic hardware anyone could buy at Radio Shack for
about $200, but the companies charge three times as much for it, he says.
Finally the software had to be flexible so institutions could use it should they move to wireless systems
or if new applications were created to enrich the visitor's experience.
"That is one of the features I like," Ms. Wakeford says. "It is open ended software, and
that would allow us to explore future possibilities."
While to date Flick Software has sold systems only on a pilot basis to the Science and Technology
and Civilization museums, Mr. Flick says he is in negotiation with 15 more.
"Just today I got an e-mail from Italy asking about the product," he says.
The Flick guide has also found another client in an unrelated field. St. Jude's Hospital in
Memphis, Tenn., has bought the product and uses it to power hand-helds provided to parents of
children with cancer. The computers allow parents to understand what their
child will experience as treatment progresses. Like the museum guides, the
information is layered according to need for depth of detail.
For Mr. Flick the next step is a giant leap. He is searching for venture capital to fund efforts to sell
his software. "It is really an angel we are looking for," he says.
"To date we have been able to finance innovation internally, but now that
we have a product the big challenge is not innovation, it is growth."
How it works
The Flick Interactive Guide allows museum visitors to decide how much information they want about what
they're looking at. The screen displays numbers that correspond to numbers on
exhibits. Visitors punch in the number and a menu offers layers of information
-- seven in the case of the Canada Science and Technology Museum in Ottawa, where company founder Jason Flick
uses the device, left. Visitors can then choose the level of detail they want.
For instance, push 1 and the user gets an overview, push 2 and the content
delves a bit deeper. Presentations may include video, slides, audio or text.
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